While it's not a terrible game, Worms Crazy Golf is far, far removed from the Worms we know and love. Only the turn-based multiplayer mode salvages what otherwise would have been a slice into the water: competing against up to three chums is diverting in a shooting-the-breeze kind of way, and will raise a laugh. While the courses do get progressively harder to navigate, the amount of entertainment diminishes in equal measure. It's all pretty mundane and lacking in the lunatic fun that we've come to expect from the pink wrigglies. Getting stuck with just a hand grenade in Worms Crazy Golf is like a flying saucer sweet without the sherbet in the middle.Įven the ability to turn the grenade into a timed bomb doesn't add any value, other than to take a shot off your score if you hole it from off the green. Unleashing a Mad Cow or Flying Sheep has become an iconic moment in video gaming. The main draw of Worms games of old was always the unfeasible and comic arsenal of weapons that the participants had access to. For a franchise of games that was built on crazy landscapes caricaturing a cultural stereotype, it's sub-par indeed. The only change between the three courses is the background picture and colour scheme. The occasional bunker and pond crops up every now and again but they fail to add any entertainment value. Each is featureless, save for the gradient changes and gaps in the platforms that you play on. It's an enormous shame though that the courses are devoid of any interest at all. Each is themed around a particular style, with a fairground, weapons testing facility and the arctic each providing inspiration. It'll take the first nine holes before you can begin to accurately guess where the grenade's going to end up and even then, the wind that's ever-present in the Pro mode will keep things unpredictable.įor beginners, the breeze-free Amateur mode is tricky enough, particularly when you get a look at the three courses you'll be playing. You're stuck with a single iron and a putter and can adjust the trajectory of your shot with the cross-hairs and the shot strength with the power bar that pops up when you start your swing. This is a difficult task to begin with, largely because the controls are tricky to get used to. So you not only have to take out the other side, you have to do it in as few shots as possible. But in Worms Crazy Golf, you've got to do so under par. The goal, then, is timeless: to blow up the enemy worm. You play as a series of worms tasked with blowing up an opposing worm who's been tied to the flag in each hole on a golf course. What takes place then is… well, given the Worms series fondness for high explosives and outlandish humour, it's all surprisingly low-key. Thankfully, you can get an idea of the fun that would have ensued by playing Worms Crazy Golf, which takes everyone's favourite artillery-packing nematodes to the local 9-hole links. Maybe switching the ball for a hand grenade with the pin removed would have livened matters up and crazy golf would still be popular today? Well, if the health and safety kill-joys kept their noses out. It's not hard to explain, we suppose after all, there are hundreds of things more entertaining than knocking a grubby yellow ball through a few poorly-moulded concrete obstacles and into a hole these days. Developed and published by Team17 Software Ltd.Like that funny fizzing candy that popped in your mouth and air-rifle shooting ranges at fairgrounds, crazy golf is a leisure pursuit from another age. All other trademarks, copyrights and logos are property of their respective owners. and Worms™ Crazy Golf are trademarks or registered trademarks of Team17 Software Limited. Customize the name, hat, club, speech and balls of your worm, and earn in game cash to unlock even more customization options.Worms™ humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!.Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.HIGHLY RE-PLAYABLE PUZZLE-BASED GAMEPLAY: Hot-seat multi-player for up to 4 players.Single-player challenge mode - x15 challenges with leaderboards.Single-player career mode - x3 18-hole courses - Britannia, Pirate Cavern and Graveyard, with Achievements.Key Features: EXTENSIVE SINGLE-PLAYER CONTENT: With extensive and re-playable single-player options, and hot-seat multi-player for up to 4 players, this is not just a load of balls! Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay.
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